Author Topic: Codemasters: APB "could be turned around" as it's "fairly unique"  (Read 1147 times)

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November 08, 2010, 08:45:21 am

Offline FRT

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Codemasters: APB "could be turned around" as it's "fairly unique"

Failed MMO APB from the now defunct Realtime Worlds, creator of Crackdown, could still be salvaged after "nine months of hard work" by a focused team.

Realtime made "some key mistakes" and so if "key stuff changed" it could live again. It's avatar and customisation tech is "incredible" say Codemasters.

They "made some key mistakes," said Codemasters' general manager David Solari. "With some key stuff changed that game could be successful." The MMO closed soon after launch, and it had a staggering development cost to recoup.

"Somebody will... If they don't pick up the game then they will pick up the technology for sure, because the avatar and character customisation technology is incredible. Something will definitely be done to preserve that," added Solari.

"I do think the game could be turned around but it would need nine months of hard work," he estimated. "That game could have been successful but the cost of development and everything else was a huge thing."

"The money it had to make to support that was very high risk. If you could take a smaller team and make all the fixes and operate at a lower cost then it's fairly unique: there's not really anything else in the market out there." Codemasters aren't buying it.

"We have not picked up APB," clarified GM Solari, putting to bed a number of rumours. Epic Games are said to be big fans of the project, maybe they will salvage the tech?